Capcom's been churning out PlayStation translations of its 2D arcade fighting games for a few years now. While their quality varies, Street Fighter Alpha 3 has quickly scrambled to the top of the PlayStation 2D fighting-game heap with its solid fighting-game engine and extra stuff.
Street Fighter Alpha 3 is a 2D competitive fighting game originally released by Capcom for the arcades in 1998. It is the third game in the Street Fighter Alpha sub-series, which serves as a prequel to Street Fighter II, and ran on the same CP System II hardware as previous Alpha games. The game was produced after the Street Fighter III sub-series has started, being released after 2nd Impact, but before 3rd Strike. Alpha 3 further expanded the playable fighter roster from Street Fighter Alpha 2. Jul 02, 2010 Street Fighter Alpha 3 All Super Combos Moves Arcade - Duration: 8:14. AcidGlow 235,152 views.
Standard (A-ism) Unlike previous games in the series, in which the level of the Super Combo is determined by the number of punch/kick buttons pressed, Street Fighter Alpha 3 allows players to determine which level of Super Combo to use based on the strength of the button pressed (Light for one level, Medium for two levels, and Heavy for all three levels). Street Fighter Alpha 3 is CPS2 game USA region version that you can play free on our site. Street Fighter Alpha 3 is GBA game USA region version that you can play free on our site.
Alpha Modifications
As a straight arcade port. Alpha 3 does the job with strong visuals, excellent sound, near-perfect controls, and a tried-and-true fighting formula. One key difference between Alpha 3 and its predecessors is that in Alpha 3, each character can choose from one of three fighting styles before each fight begins. Within each fighting style, you can execute certain moves, and you also gain other strategic advantages. Other notable modifications to Alpha 3 include air recoveries and a Guard Meter, which limits how much you can block.
Excellent Extras
Alpha 3 truly excels with its plethora of extra play-modes. The most noteworthy are the World Tour mode, in which you travel the globe and gain new abilities with each defeated foe, and the Dramatic Batde mode, in which you share the screen with a buddy for a two-on-one gang-up-against-your-computer-opponent fest In addition, 31 fighters fill the regular lineup--the most fighters of any game in the SF series, Alpha or otherwise--including three PlayStation-exclusive battlers: Fei Long, T Hawk, and Dee Jay.
The home version of Alpha 3 faithfully translates the majority of the arcade version's key elements. The graphics retain most of the sprite frames from its arcade big brother with only a few minuscule visual W trims. And even when the screen becomes crammed with splashy super and special moves, the graphics never crap out into a choppy mess.
Sonically, all the smacks and yelps are clearly audible. The only ear-sore is the game-show announcer, who spouts such teeth-grinding phrases as 'Beat 'em up, guy!' and 'Triumph or die!' Fortunately, the powerful music perfectly suits every fight and keeps the action going.
Third Time's a Charm
Longtime Alpha and Street Fighter fens will find Alpha 3 a welcome addition to their gaming libraries. Unlike the dismal Street Fighter III, this Alpha makes counting to 'three' a pleasure.
ProTips:
Graphics
All the characters sport excellent details, and the screen fills with splashy effects. However, some fighters' pre-fight and victory poses from the arcade version have been inexplicably removed.
Sound
Street Fighter Alpha 3 sounds identical to the arcade version--warts and all. The music and sound effects are excellent, but the announcers stupid, glib phrases are annoying and distracting.
Control
Alpha 3s various special moves are a breeze to execute, but some of the super moves (like Chun-Lis Super Spinning-Kick) are stiff and not as responsive as they should be.
Fun Factor
Street Fighter Alpha 3 on the PlayStation delivers all the fun and intense fighting of the arcade version, but the game's extras make it more than just a run-of-the-mill arcade port.
Overall rating: 9
(Redirected from SFA3)
Street Fighter Alpha 3[a] is a 2D competitive fighting game originally released by Capcom for the arcades in 1998. It is the third game in the Street Fighter Alpha sub-series, which serves as a prequel to Street Fighter II, and ran on the same CP System II hardware as previous Alpha games. The game was produced after the Street Fighter III sub-series has started, being released after 2nd Impact, but before 3rd Strike. Alpha 3 further expanded the playable fighter roster from Street Fighter Alpha 2 and added new features such as selectable fighting styles called 'isms'.
Alpha 3 has also been released on a variety of home platforms starting with the PlayStation port in 1998, which added an exclusive World Tour mode and brought back even more characters, with further versions on the Sega Saturn, Dreamcast, Game Boy Advance and PlayStation Portable. The game was also included in the Street Fighter Alpha Anthology, as well as the Street Fighter 30 Anniversary Collection.
Gameplay[edit]
Akuma delivers a hurricane kick to Rainbow Mika, on her stage Sardine Beach. Both fighters are using the A-Ism style
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Street Fighter Alpha 3 discards the 'Manual' and 'Auto' modes from the previous Alpha games and instead offers three different playing styles known as 'isms' for players to choose from. The standard playing style, A-ism (or Z-ism in Japan), is based on the previous Alpha games, in which the player has a three-level Super Combo gauge with access to several Super Combo moves. X-ism is a simple style based on Super Street Fighter II Turbo, in which the player has a single-level Super Combo gauge and access to a single but powerful Super Combo move. The third style, V-ism (or 'variable' style), is a unique style that allows the player to perform custom combos similar to the ones in Street Fighter Alpha 2, but cannot use Super Combos. In X-ism, players cannot air-block nor perform Alpha Counters, and can only use 1 Super Combo move in its powerful Level 3 version. X-ism has the highest attack power but least defence, A-ism has more attack power than V-ism and a similar level of defence. All three modes have variations of movesets for each character, adding considerable depth to the gameplay. If 3 modes weren't enough there are hidden modes too that add handicaps to the player as well as benefits (E.g. Classic Mode while you cannot use super combos you cannot be knocked in the air and juggled).
Alpha 3 also introduces a 'Guard Power Gauge' which depletes each time the player blocks â if the gauge is completely depleted, then the player will remain vulnerable to an attack. When broken the bar shrinks and is refilled to its new maximum, it can be shrunk a number of times. Worth noting, while in X-Ism the character has the least defence of all modes it also has the largest guard bar, vice versa for V-ism with A-Zism being in the middle. Also the guard bar varies between characters, Zangief e.g. has a very large guard bar. The guard bar does not exist in Dramatic Battle matches so no guard crushing is possible there.
The I-ism style is customizable when selecting which character and super gauge to be used, which is only exclusive to Dreamcast version's Saikyo Dojo Mode, or PSP version's MAX update on World Tour or/and Entry Modes.
The controls for several actions have been modified from the previous Alpha games. For example, the level of a Super Combo move in A-ism is now determined by the strength of the attack button pressed (i.e. Medium Punch or Kick for a Lv. 2 Super Combo), rather than the number of buttons pushed; and throwing is now done by pressing two punch or kick buttons simultaneously.
Characters[edit]
The game brings back all eighteen of the characters that appeared in Street Fighter Alpha 2. As with the previous Alpha titles, several characters were added to the game: Cammy, who was previously featured in the console-exclusive Street Fighter Alpha 2 Gold, E. Honda, Blanka, Balrog, and Vega. New characters introduced in Alpha 3 include R. Mika, a Japanese female wrestler who idolizes Zangief; Karin, Sakura's rival who was first introduced in the Street FightermangaSakura Ganbaru! by Masahiko Nakahira; Cody from Final Fight, who has since become an escaped convict; and Juli and Juni, two of Shadaloo's 'Dolls' who serve as Bison's assassins and guards.
The PlayStation version added the remaining characters introduced in Super Street Fighter II: Dee Jay, Fei Long, and T. Hawk, along with Guile from Street Fighter II, Evil Ryu and Shin Akuma from Street Fighter Alpha 2, the latter three being unlockable. The Sega Saturn and Dreamcast versions move Guile and Evil Ryu to the default.
Street Fighter Arcade Game Online
The Game Boy Advance port contains all of the characters from previous versions, as well as three additional characters: Yun from Street Fighter III, Maki from Final Fight 2, and Eagle from the original Street Fighter, all three based on their incarnations from Capcom vs. SNK 2: Mark of the Millennium 2001. The PlayStation Portable version, Street Fighter Alpha 3 MAX, also adds Ingrid from Capcom Fighting Evolution, to bring the total character count to 38 characters.
Versions[edit]
Reception[edit]
On release, Famitsu magazine scored the Sega Saturn version of the game a 32 out of 40;[10] they later scored it 30 out of 40.[22] The PlayStation version also scored 32 out of 40 on release.[8] The Dreamcast version scored slightly better, receiving a 33 out of 40.[9]
The Official UK PlayStation Magazine said that the game would outlast Tekken 3, and stated 'the only thing to tarnish this is the graphics. So if you think gameplay is more important than texture-mapped polygons, consider the score to be a ten.'[19]
Next Generation reviewed the PlayStation version of the game, rating it four stars out of five, and stated that 'Capcom may have outdone itself with the most playable and innovative fighting game since the original Street Fighter II.'[18]
By 2003, the Game Boy Advance version had sold over 30,000 copies.[23] Meanwhile, the original PlayStation version sold a million units as of June 2016.[24]
Street Fighter Alpha 3 Gamezhero
In 2019, Game Informer ranked it as the 18th best fighting game of all time.[25]
References[edit]
Sources[edit]
Street Fighter Alpha 3 Psp Fighting GamesExternal links[edit]
Street Fighter Alpha 3 Mobygames
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